Explorer

Discoverers, adventurers, wanderers, ready for anything, and questing quest for the unknown, etc...

Class Features
As an explorer, you gain the following class features.

Hit Points
Hit Dice: 1d8 per explorer level

Hit Points at 1st Level: 8 + your MIGHT modifier

Hit Points at Higher Levels: 1d8 (or 5) + your MIGHT modifier per explorer level after 1st

Proficiencies
Armor: Light armor, medium armor

Weapons: Simple weapons, martial weapons

Tools: None

Saving Throws: Choose any two Saving throws

Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
 * (a) scale mail or (b) leather armor
 * (a) two shortswords or (b) two simple melee weapons
 * (a) a dungeoneer’s pack or (b) an explorer’s pack
 * A longbow and a quiver of 20 arrows